Luca Macedo
Game Developer
Hi there!
My name is Luca, I'm a Brazilian game developer and I believe that games are our most freeing and exciting form of media that's why I make them.
I've mainly worked on Quality Assurance teams of all sizes, but I also design and develop on my own time.
I actively look for opportunities to work on innovative and exciting games, so if you have one of those in the work please use the contact links at the end of the page to get in touch!
You can find a summary of my work and projects down below!
Quality Assurance
I'm currently a Senior QA Tester at Maniac Panda working with Unreal 5. For over five years I've been working on making games the best they can be at studios like Electronic Arts, Playstation and 2K games. Started from not knowing what Jira was to now leading teams and creating and handling test plans from conception to release! Below are some of the more notable titles that I've tested.
Game Design
I graduated in 2020 from a Game Design and Development Bachelor Degree at ESNE (now called UDIT) from which multiple projects spawned from game jams. These few are some examples on my best work, you can find more on my itch page below.
Localization
I used to work as a Freelance Translator doing localization for many years, and ended up doing that for a couple smaller Indie games , and I later moved into a Localization QA role at Electronic Arts. Find below are some of the most notable projects from that time.
Community
Since 2018 I have been working as a paid Senior Community Moderator for CD Projekt Red. The job consists in spearheading communication for the Portuguese and Spanish speaking communities and participating in events with the Community Management Team for their games. The CDPR is the best out there and I'm extremely happy to be working for the fans.
Gryyd Teaser
This short video summarizes my latest personal project, which I'm currently working on and off in my free time.
Skills and Tools
Verbal Communication
Testing Process
Attention to Detail
Creative Problem Solving
Game Production
Game Platforms
Game System Design
Three C's Design
Quest Design
Level Design
Documentation Drafting
Narrative Design
Conflict Analysis and Resolution
Vast Gaming Experience
Contact & Socials